A reality in which one in four people on the planet will spend one hour of their time per day in 2026, with a global impact in excess of $1 trillion for that period. In order to broaden the understanding of a digital environment that will require, according to expert estimates, between 10 and 15 years to impact our everyday lives, the European Parliament recently published a report on the opportunities, risks and policy implications of the metaverse. However, the report finds Europe to be the continent with the lowest awareness of the opportunities related to this new ecosystem, which is striking in economic powerhouses such as Germany and France, where only 30% and 28% of the population, respectively, understand the implications that the virtual world can generate. A study conducted in 29 countries by Ipsos, in collaboration with the World Economic Forum, places it as the European country with the highest awareness of the metaverse – 63% of the population is familiar with the term – eleven points above the world average of 52%.Īmong the opportunities it generates, the greatest impact in Spain is expected in the field of virtual education and training (63%), followed by entertainment (61%), video games (57%), business meetings (55%) and health-related resources (54%). In order to be able to enter this parallel reality, an avatar as a digital representation of the physical user and virtual reality (VR) glasses are necessary to obtain a more sensory and realistic experience. Technology, innovation and the commitment of large platforms are fundamental in this process. it can be defined as the convergence between the physical and digital worlds. and intrumental companiesĪccording to its etymology, metaverse is the combination of the term “meta” (beyond) and “verse” (derived from “universe”), i.e. Outstanding Debentures&Bonds of Telefónica S.A.Communications prior to 8 February 2020.Annual Reports on the Remuneration of Directors.Company’s Internal Regulations: By-Laws and Regulations.
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